DISQUS

Charles Hudson's Blog: Virtual Goods Summit 2007 - A Few More Details | Charles Hudson's Weblog

  • Peter · 2 years ago
    I've tended to write off virtual goods as ludicrous - but what's the benefit a virtual good consumed on Second Life - perhaps entertainment? Entertainment is a virtual idea. You can't touch it, smell it, feel it. Virtual has been present in our economy for a long time. Because of it's omnipresence it's overlooked.

    This should be a fascinating conference - I would suggest trying to find where 'virtual ideas' have really taken root in the physical world and looking at what sort of corollary they might have online. What do we pay a lot of money for in the physical world - status and acceptance (we all want to be loved). So brand name clothing in Second Life?
  • Peter · 2 years ago
    I've tended to write off virtual goods as ludicrous - but what's the benefit a virtual good consumed on Second Life - perhaps entertainment? Entertainment is a virtual idea. You can't touch it, smell it, feel it. Virtual has been present in our economy for a long time. Because of it's omnipresence it's overlooked. This should be a fascinating conference - I would suggest trying to find where 'virtual ideas' have really taken root in the physical world and looking at what sort of corollary they might have online. What do we pay a lot of money for in the physical world - status and acceptance (we all want to be loved). So brand name clothing in Second Life?